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Wild Shape

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Type of feat: Class

Prerequisite: Druid

Required for: Extra Wild Shape, Natural Spell, Elephant's Hide

Specifics: The character with this ability can take the shape of an animal at will. It may be used once per day at the fifth level, twice per day at the sixth level, three times per day at the seventh level, four times per day at the 10th level, five times per day at the 14th level, and six times per day at the 18th level. The transformation as a duration of 1 hour per class level. Available shapes include bear, wolf, boar, and badger. At the 12th level, the druid may assume the dire form of any of these animals.

Use: Selected. After choosing the ability the player must choose an animal form to take.

[edit] Gameplay Notes

Wild shape merges the magical properties of armor, shield, and helmets worn on the character into the wild shape and Elemental Shape forms. This feature however only merges the highest magical properties (they do not stack). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.). However, castable spells are NOT able to be utilized while shifted. This can be overcome with the Natural Spell feat.

The druid retains her mental ability scores (Intelligence, Wisdom, and Charisma) while shapeshifted into these forms. However, her physical ability scores (Strength, Dexterity, and Constitution) are over-written by the form's statistics as follows:


ShapeStrengthDexterityConstitutionBase AC*Total AC*Base Damage*Bonus Hit Points
Badger8171513 (15)180 / 0 / 0*20
Bear1913151213d4 / d4 / d6none
Boar1510171616d8none
Wolf1315151214d68
Dire Badger14171913 (14)17d4 / d4 / d640
Dire Bear31131917 (16)172d4 / 2d4 / 2d8none
Dire Boar2710171616d824
Dire Wolf25151713 (12)14d832
MagicalWildShapeStats Epic FeatRequired
Celestial Leopard2629251120d8 / d6 /d6None
Phase Spider27272612202d6None
Winter Wolf28232614202d10+1d6 Cold DmgNone
Treant2982122222d6None
Shambling Mound21101720202d6None
Red Dragon33102328282d8+1150
  • Base AC is the raw, natural AC of the creature and is not modified here by Dexterity or other bonuses. It is the AC of the form if caught flat-footed.
  • The Base AC of the forms listed with ## (##) indicate that the form has a size modifier to AC. The first number is AC based upon the Natural AC bonus of the creature. The number in parenthesis is the AC adjusted because of size (large = -1, small = +1, tiny = +2)
  • Total AC is the form's AC that includes it's Dexterity bonus.
  • Base Damage may have multiple damages listed. Secondary and Tertiary damages apply to the 2nd and 3rd attack per round only if the character has the ability to make such attacks. With less attacks per round, Secondary and Tertiary attacks do not occur.
  • The wildshape ability can be activated by right clicking on the character and selecting it under the druid abilities. However, doing it this way will not give the option to choose a shape and will always turn the player into a bear. To choose a shape put the Wildshape ability on the quickslot bar. Clicking on it there will make a list of available shapes pop up.
  • WARNING: The normal badger shape is bugged in Patch level 1.05 in the fact that no base damage exists. Because of the -1 penalty imposed by the Strength of 8 in this form, the character will only ever do 1 point of damage in this shape. Applying spells that boost strength make the damage equal to the Strength bonus of the end resulting Strength ability score.

Note: The information in the table above is from the Polymorph.2DA file and is subject to change in the event the file's information changes.

[edit] NWN comparison

  • Wild shape had an additional form, the panther, that the druid could polymorph into. The NWN2 version does not have this form - omitting the Panther wild shape entirely.

[edit] External resources

NWNWiki:Wild Shape

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