Weird
From NWN2Wiki
| Weird | |
| Spell Information | |
| Spell level : | Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9 |
|---|---|
| School : | Illusion |
| Descriptor(s) : | Fear, Mind-affecting |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Colossal |
| Duration : | Instantaneous |
| Save : | Fortitude and Will |
| Spell resistance : | Yes |
[edit] Description
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.
- will no longer affect targets protected by Protection from Good/Evil, if it should apply.
Categories: Spells | Illusion spells | Spells missing icon | Spells missing pictures | Level 9 innate spells | Level 9 sorcerer/wizard spells | Sorcerer/wizard spells | Other spellcaster spells | Verbal and Somatic spells | Medium range spells | Instantaneous duration spells | Spells without a save | Spells with spell resistance | Hostile spells | Spells that can be Empowered | Spells that can be Maximized | Save or Die Spells
