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Weapon recipes

From NWN2Wiki

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[edit] Notes

  • The enchantments can be performed on either a blank weapon or an already enchanted weapon.
  • A maximum of three enchantments may be placed on a weapon that is being crafted.
  • In MotB, Epic level casters can add a fourth enchantment to a weapon.
  • Certain item base properties are considered enchantments. For example, Mithral and Adamantine both place effects on the base weapon that take up an enchantment "slot".

[edit] Weapons

The following recipes may be crafted using the NWN2 crafting system. The MotB crafting system adds additional recipes that are not listed here.

[edit] Weapon of Life Stealing: Vampiric regeneration 1

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Power Essence
  • Weak Fire Essence
  • Ruby

Cast enervation on a magic workbench containing the above

[edit] Weapon of Improved Life Stealing: Vampiric regeneration 3

Requires: Caster level 11, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Fire Essence
  • Canary diamond

Cast enervation on a magic workbench containing the above

[edit] Weapon of Greater Life Stealing: Vampiric regeneration 5

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any weapon
  • Radiant Power Essence
  • Radiant Fire Essence
  • Beljuril

Cast enervation on a magic workbench containing the above

[edit] Base Weapon Enchantment +1

Requires: Caster level 3, Craft Magic Arms and Armor feat

Cast light on a magic workbench containing the above

[edit] Base Weapon Enchantment +2

Requires: Caster level 6, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Air Essence
  • Diamond

Cast light on a magic workbench containing the above

[edit] Base Weapon Enchantment +3

Requires: Caster level 9, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Weak Air Essence
  • Emerald

Cast light on a magic workbench containing the above

[edit] Base Weapon Enchantment +4

Requires: Caster level 12, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Power Essence
  • Glowing Air Essence
  • Star sapphire

Cast light on a magic workbench containing the above

[edit] Base Weapon Enchantment +5

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Air Essence
  • Blue diamond

Cast light on a magic workbench containing the above

[edit] Flaming Weapon: +1d6 fire damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Fire Essence
  • Ruby

Cast fireball or flame strike on a magic workbench containing the above

[edit] Frost Weapon: +1d6 cold damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

Cast ice storm on a magic workbench containing the above

[edit] Shock Weapon: +1d6 electricity damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

Cast call lightning or lightning bolt on a magic workbench containing the above

[edit] Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Earth Essence
  • Emerald

Cast poison on a magic workbench containing the above

[edit] Acid Weapon: +1d6 acid damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Earth Essence
  • Emerald

Cast Melf's acid arrow on a magic workbench containing the above

[edit] Anarchic Weapon: +2d6 damage against lawful creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

Cast inflict critical wounds on a magic workbench containing the above

[edit] Axiomatic Weapon: +2d6 damage against chaotic creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Earth Essence
  • Jacinth

Cast inflict critical wounds on a magic workbench containing the above

[edit] Holy Weapon: +2d6 damage against evil creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Water Essence
  • Diamond

Cast cure critical wounds on a magic workbench containing the above

[edit] Unholy Weapon: +2d6 damage against good creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Fire Essence
  • Star sapphire

Cast inflict critical wounds on a magic workbench containing the above

[edit] Hunting Weapon: +2d6 damage against beasts

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Water Essence
  • Star sapphire

Cast light on a magic workbench containing the above

[edit] Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed

Requires: Caster level 14, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Water Essence
  • Jacinth

Cast undeath to death on a magic workbench containing the above

  • Bug notes: is actually a fortitude save and also works on more than just undead.

[edit] Massive Criticals: Adds +1d10 fire damage on a critical hit

Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Glowing Fire Essence
  • Fire Opal

Cast fireball on a magic workbench containing the above

[edit] Keen: Double critical hit range

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Earth Essence
  • Ruby

Cast lightning bolt on a magic workbench containing the above


[edit] References