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Weapon Proficiency (martial)

From NWN2Wiki

Type of feat: Proficiency

Prerequisite: None

Required for: Eldritch knight

Specifics: This feat allows the character to use the battleaxe, falchion, flail, greataxe, greatsword, halberd, handaxe, kukri, light hammer, longbow, longsword, rapier, scimitar, scythe, shortsword, shortbow, throwing axe, warhammer, and warmace.

Use: Automatic

Special: Barbarians, fighters, paladins, rangers, swashbucklers, dwarven defenders, blackguards, duelists and arcane archers are automatically proficient with all martial weapons. They don't need to select this feat. War domain clerics and favored souls are proficient with all martial weapons if their deity's favored weapon is a martial weapon.

[edit] DnD 3.5 comparison

  • Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.