Weapon Proficiency (druid)
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- Type of feat: Proficiency, Class
- Prerequisite: Druid
- Required for: None
- Specifics: This feat allows the character to use the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear.
- Use: Automatic
Special: Druids receive this feat automatically at their first level. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape.
DnD 3.5 comparison
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- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.