Weapon Master
From NWN2Wiki
Weapon Master is a prestige class in NWN2.
Contents |
[edit] DND 3.5 Weapon Master
Description: For a Weapon Master, perfection is found in the mastery of a single melee weapon. A Weapon Master seeks to unite this weapon of choice with the body to make them one and to use the weapon as naturally and without thought as any other limb. Weapon masters may not choose Unarmed Strike as their Weapon of Choice due to engine limitations.
[edit] Requirements
Skills: Intimidate 4 ranks
Abilities: Dexterity 13, Intelligence 13
Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack
Notes:
- Weapon Focus in Unarmed Strike will not satisfy the requirement for this class.
- The ability requirements are not specifically mentioned in the game's description (although they are noted in the manual) for this class. However, they are required by the feats.
[edit] Class Features
| Hit die: d10 |
| Proficiencies: None |
| Skill points: 2 + Int modifier |
| Class skills: Craft Weapon, Intimidate, Lore, Parry, Taunt |
| Base attack bonus progression: High |
| Saving throws | high: | Reflex |
| low: | Fortitude, Will |
[edit] Class Progression
| Level | Features Gained |
|---|---|
| 1 | Ki Damage 1/Day, Weapon of Choice |
| 2 | Ki Damage 2/Day |
| 3 | Ki Damage 3/Day |
| 4 | Ki Damage 4/Day |
| 5 | Ki Damage 5/Day, Superior Weapon Focus, Increased Multiplier |
| 6 | Ki Damage 6/Day |
| 7 | Ki Damage 7/Day, Ki Critical |
| 8 | Ki Damage 8/Day |
| 9 | Ki Damage 9/Day |
| 10 | Ki Damage 10/Day |
[edit] Weapon of Choice
When characters acquires their first level of Weapon Master, they must select a single melee weapon type (for example, Longsword or Dwarven Waraxe) as their Weapon of Choice. Their Weapon Master abilities only function when they have a weapon of the selected type equipped.
[edit] Ki Damage
Once per day per level, a Weapon Master may choose to make a special attack with her weapon of choice. If this attack hits, it automatically inflicts maximum damage.
[edit] Increased Multiplier
At 5th level, the Weapon Master’s critical multiplier with their chosen weapon increases by +1, i.e. x2 becomes x3, x3 becomes x4, etc.
[edit] Superior Weapon Focus
At 5th-level, the Weapon Masters gains +1 to their attack rolls with their Weapon of Choice.
[edit] Ki Critical
At 7th level, the Weapon Master increases their threat range by 2 when using their weapon of choice. For example, a Longsword normally has a Threat Range of 19-20. In the hands of a 7th-level Weapon Master with the longsword as their weapon of choice, it threatens on a 17-20.
This feat does stack with Improved Critical or the Keen property. However, only the original Threat Range is doubled; the +2 from Ki Critical is added afterward. Thus, with both feats a Longsword would threaten on a roll of 15-20, rather than 13-20.
[edit] NWN Comparison
- This class was introduced in the Hordes of the Underdark NWN expansion.
- The discipline skill that was created for NWN was removed in NWN2 and combat feats relating to it now function closer to 3.5 rules.
[edit] 3.5 Rules Comparison
- The parry skill was created by NWN and is not a feature of DnD 3.5, and has returned in NWN2 for the same reasons it was in NWN.
- In D&D 3.5, the Weapon Master also gains a favoured "style" as well as weapon. This offers bonuses either to the type of armour used (light/medium/heavy) or other bonuses for a style such as two-weapon fighting, or sword+shield. I do not know why this has been removed, but from the possible abilities gained, i'd wager that it is an engine limitation.

