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Revision as of 06:50, 2 February 2008

A weapon is an item that causes damage to opponents when wielded by a character. These range from melee and ranged weapons to projectiles such as acid flasks and acid bombs.

There are three basic types of physical damage: bludgeoning, slashing, and piercing. The type of damage depends on the type of weapon used. Some weapons, such as the two-bladed sword, are capable of doing two types of damage.

Weapons are also capable of elemental damage, and there are several other possible damage types if the weapon has been appropriately enchanted.

NWN2 Weapon types include:

Base Critical Threat
Weapon Damage Range Multiplier Damage Type Weapon Size Feats Required
Bludgeoning weapons:
[Club] 1d6 20 x2 Bludgeoning Medium Druid, Monk, Simple, Spirit Shaman, Wizard
Mace, heavy 1d8 20 x2 Bludgeoning Medium Simple
Mace, light 1d6 20 x2 Bludgeoning Small Simple
Morningstar 1d8 20 x2 Bludgeoning & Piercing Medium Simple, Rogue
Quarterstaff 1d6 20 x2 Bludgeoning Large Druid, Monk, Simple, Spirit Shaman, Wizard
Sling
Warhammer
Exotic weapons:
Bastard sword 1d10 19-20 x2 Slashing Medium Exotic
Kama 1d6 20 x2 Slashing Small Exotic
Katana 1d10 19-20 x2 Slashing Medium Exotic
Two-bladed sword
Whip
Martial weapons:
Bastard sword
Great sword 2d6 19-20 x2 Slashing Large Martial
Halberd
Kukri
Longbow
Longbow, composite
Longsword 1d8 19-20 x2 Slashing Medium Martial,Elf
Rapier 1d6 18-20 x2 Piercing Medium Martial
Scimitar 1d6 18-20 x2 Slashing Medium Martial, Druid
Shortbow
Shortbow, composite
Shortsword
Sling
Warhammer
Piercing weapons:
Crossbow, heavy
Crossbow, light
Dagger
Dart
Halberd
Longbow
Longbow, composite
Morningstar
Rapier
Shortbow
Shortbow, composite
Shortsword
Spear
Simple weapons:
Club
Crossbow, heavy
Crossbow, light
Dagger
Dart
Mace, heavy
Mace, light
Morningstar
Quarterstaff
Spear
Slashing weapons:
Bastard sword
Dagger
Great sword
Halberd
Katana
Kukri
Longsword
Scimitar
Two-bladed sword
Whip
Ranged Weapons:
Polearms:

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See also