Water (domain)
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Clerics who take the Water domain flow like water to avoid danger and are granted spells that weaken or kill opponents.
Domain power
Spells
NWN comparison
3.5 comparison
This domain grants a cleric the following additions:
Contents |
Domain power
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Granted power: The character receives the Evasion feat for free.
Spells
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| Level | Spell |
| 1 | |
| 2 | |
| 3 | Poison |
| 4 | |
| 5 | Ice Storm |
| 6 | |
| 7 | |
| 8 | |
| 9 |
NWN comparison
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- NWN gave clerics with the water domain the ability to turn elementals as though they were undead.
3.5 comparison
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- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains