Clerics who take the Water domain flow like water to avoid danger and are granted spells that weaken or kill opponents.
This domain grants a cleric the following additions:
Granted power: The character receives the Evasion feat for free.
- NWN gave clerics with the water domain the ability to turn elementals as though they were undead.
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains