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Water (domain)

From NWN2Wiki

Clerics who take the Water domain flow like water to avoid danger and are granted spells that weaken or kill opponents.

This domain grants a cleric the following additions:

Contents

[edit] Domain power

Granted power: The character receives the Evasion feat for free.

[edit] Spells

LevelSpell
1
2
3Poison
4
5Ice Storm
6
7
8
9


[edit] NWN comparison

NWNWiki:Water domain

  • NWN gave clerics with the water domain the ability to turn elementals as though they were undead.

[edit] 3.5 comparison

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains