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Water (domain)

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Clerics who take the Water domain flow like water to avoid danger and are granted spells that weaken or kill opponents.
Water domain

This domain grants a cleric the following additions:

Domain powerEdit

Granted power: The character receives the Evasion feat for free.

SpellsEdit

LevelSpell
1
2
3Poison
4
5Ice Storm
6
7
8
9


NWN comparisonEdit

NWNWiki:Water domain

  • NWN gave clerics with the water domain the ability to turn elementals as though they were undead.

3.5 comparisonEdit

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains

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