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User:Defunc7

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Slaad
Slaad

Contents

[edit] Profile

Warning: not to be taken seriously in most circumstances

Information junkie
Goldfish god
Red Herring

Nearest approximate DnD PC: Chaotic neutral Human rogue

[edit] My Resources

w3school: various web-tech related tutorials.

[1]: my own page, more resources in the links section

[edit] Quick reference

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Defunc7's category of irrelevant pre-release info.


[edit] Farwood envoy

[edit] Requirements

Alignment: Any chaotic

Base attack bonus: +6

Skills: Hide 5 ranks, Knowledge (nature) 5 ranks

[edit] Class features progression

Hit die: d8

Proficiencies: Armor (Light), Shields (except Tower shields), Weapons (Simple)

Skill points: (Int mod * 4 at 1st level) 6 + Int modifier

Class skills: Climb, Craft, Handle animal, Heal, Hide, Jump, Knowledge(nature), Listen, Move silently, Profession, Ride, Search, Spot, Survival, Swim

Base attack bonus progression: High

Saving throwshigh: Fortitude, Reflex
low: Will


[edit] Additional progressions

Level Features gained
 1Resist nature's lure
 2
 3Damage reduction 1/cold iron
 4Bonus feat
 5Bonus feat

[edit] Bonus feats

Choose one of the follow at level 4 & 5

[edit] Battlefield champion

[edit] Description

A Battlefield champion excels in martial combat. Those that witness them can easily be unsettled by the ease at which they dispatch those who stand againist them. It is made worse by their tendancy to enter one-on-one duals against the strongest opponents present before working down through the lower ranks.

[edit] Requirements

Base attack bonus: +7

Feat: Weapon focus, Combat expertise

[edit] Class features progression

Hit die: d10
Proficiencies: Armor (light, heavy, medium), shields, Weapons (martial, simple)
skill points: 2 + int mod
class skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim.
BAB: High
high save: Fortitude
low save: Reflex, Will

[edit] Additional progressions

Level Features gained
 1Issue challenge 1/day
 2Demoralising blow 1/day
 3Issue challenge 2/day
 4Demoralising blow 2/day
 5Humiliating death, Issue challenge 3/day

[edit] Issue challenge

A battlefield champion may challenge one opponent per use to a one-on-one duel. Whether the challenge is accepted or not, the martial champion gains a temporary +2 bonus to damage and the AB for attacks against that target. This bonus is last 1 round, plus 1 round per con bonus (this is at minimum least 1 round).

[edit] Demoralising blow

A battlefield champion may strike an opponent in such a way that they can become partially disoriented and unsure of their own competence. On a successful strike the target's will save is reduced by an amount equal to the martial champion's class level.

[edit] Humiliating death

A battlefield champion can kill an opponent in such a way that it acts as a warning to any other opponents. Any allies of the slain opponent who are witness the death need to pass a will save (DC = champion's character level) or become paniced.

[edit] Mock front

Neverwinter Nights 2 pre-release information
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Classes - Races - Spells - Feats - Skills - Items
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Neverwinter Nights 2 - Official campaign - Gameworlds Before contributing...
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[edit] Mock front 2

Neverwinter Nights 2 pre-release information

Screenshots - Previews - Creatures - Release date - Other pre-release information

Neverwinter Nights 2 player categories
Character attributes:
Classes - Races - Spells - Feats - Skills - Items

Game info and rules - Glossary - Neverwinter Nights 2
Official campaign - Gameworlds

Neverwinter Nights 2 builder categories

Toolset - NWScript
Tilesets - Toolset palettes
Custom content - Custom content tools

Before contributing...
...it is recommended that you create an account and review the Community Portal. If you'd like to practice editing, please use the Sandbox. Thank you!

NWN2Wiki resources

Help - NWN2Wiki - All categories
Firefox NWN2Wiki search plugin

You can help by updating stubs or creating wanted pages.

[edit] Category guide

Key article:
Auxiliary category:

[edit] The most attacks evah

BAB = 16+
monk = 11+ flurrying
(ranger = 9+) or two-weapon fighting+improved two-weapon fighting+greater two-weapon fighting

main-handx / x / x / x-5 / x-10 / x-15
off-handx / x-5 / x-10

= 9 attackzor!1!1

[edit] Links of interest

weapon sizes