User:Defunc7
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[edit] Profile
Warning: not to be taken seriously in most circumstances
Information junkie
Goldfish god
Red Herring
Nearest approximate DnD PC: Chaotic neutral Human rogue
[edit] My Resources
w3school: various web-tech related tutorials.
[1]: my own page, more resources in the links section
[edit] Quick reference
| code | result | ||
| & | nbsp | ; | " " |
| frac12 | ½ | ||
| frac14 | ¼ | ||
| frac34 | ¾ | ||
| sup2 | ² | ||
| times | × | ||
| divide | ÷ | ||
| deg | ° | ||
Defunc7's category of irrelevant pre-release info.
[edit] Farwood envoy
[edit] Requirements
Skills: Hide 5 ranks, Knowledge (nature) 5 ranks
[edit] Class features progression
Proficiencies: Armor (Light), Shields (except Tower shields), Weapons (Simple)
Skill points: (Int mod * 4 at 1st level) 6 + Int modifier
Class skills: Climb, Craft, Handle animal, Heal, Hide, Jump, Knowledge(nature), Listen, Move silently, Profession, Ride, Search, Spot, Survival, Swim
Base attack bonus progression: High
| Saving throws | high: Fortitude, Reflex low: Will |
[edit] Additional progressions
| Level | Features gained |
| 1 | Resist nature's lure |
| 2 | |
| 3 | Damage reduction 1/cold iron |
| 4 | Bonus feat |
| 5 | Bonus feat |
[edit] Bonus feats
Choose one of the follow at level 4 & 5
- +1 damage reduction/cold iron
- Weapon focus
- Slippery mind
- Dodge
- Mobility
- Spring attack
[edit] Battlefield champion
[edit] Description
A Battlefield champion excels in martial combat. Those that witness them can easily be unsettled by the ease at which they dispatch those who stand againist them. It is made worse by their tendancy to enter one-on-one duals against the strongest opponents present before working down through the lower ranks.
[edit] Requirements
Feat: Weapon focus, Combat expertise
[edit] Class features progression
Hit die: d10
Proficiencies: Armor (light, heavy, medium), shields, Weapons (martial, simple)
skill points: 2 + int mod
class skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim.
BAB: High
high save: Fortitude
low save: Reflex, Will
[edit] Additional progressions
| Level | Features gained |
| 1 | Issue challenge 1/day |
| 2 | Demoralising blow 1/day |
| 3 | Issue challenge 2/day |
| 4 | Demoralising blow 2/day |
| 5 | Humiliating death, Issue challenge 3/day |
[edit] Issue challenge
A battlefield champion may challenge one opponent per use to a one-on-one duel. Whether the challenge is accepted or not, the martial champion gains a temporary +2 bonus to damage and the AB for attacks against that target. This bonus is last 1 round, plus 1 round per con bonus (this is at minimum least 1 round).
[edit] Demoralising blow
A battlefield champion may strike an opponent in such a way that they can become partially disoriented and unsure of their own competence. On a successful strike the target's will save is reduced by an amount equal to the martial champion's class level.
[edit] Humiliating death
A battlefield champion can kill an opponent in such a way that it acts as a warning to any other opponents. Any allies of the slain opponent who are witness the death need to pass a will save (DC = champion's character level) or become paniced.
[edit] Mock front
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[edit] Mock front 2
| Neverwinter Nights 2 pre-release information Screenshots - Previews - Creatures - Release date - Other pre-release information | |
| Neverwinter Nights 2 player categories Character attributes: Classes - Races - Spells - Feats - Skills - Items Game info and rules - Glossary - Neverwinter Nights 2 | Neverwinter Nights 2 builder categories Toolset - NWScript |
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Before contributing... | |
| NWN2Wiki resources Help - NWN2Wiki - All categories | |
| You can help by updating stubs or creating wanted pages. | |
[edit] Category guide
Key article:
Auxiliary category:
[edit] The most attacks evah
BAB = 16+
monk = 11+ flurrying
(ranger = 9+) or two-weapon fighting+improved two-weapon fighting+greater two-weapon fighting
| main-hand | x / x / x / x-5 / x-10 / x-15 |
| off-hand | x / x-5 / x-10 |
= 9 attackzor!1!1