NWN2Wiki
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{{skill
{{speculation}}
 
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|description = '''Tumble''' is the ability to dive, roll, somersault, flip, and so on.
[[Obsidian]] has not stated if '''tumble''' will appear in NWN2, though it was a popular skill choice in the original NWN.
 
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|ability = Dexterity
 
 
|classes = [[Bard]], [[Monk]], [[Rogue]], [[Swashbuckler]]; [[Arcane trickster]], [[Assassin]], [[Duelist]], [[Harper agent]], [[Invisible blade]], [[Shadow thief of amn(PRC)|Shadow Thief of Amn]], [[Shadowdancer]]
== DnD 3.5 Tumble ==
 
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|training = Yes
You can dive, roll, somersault, flip, and so on. You can't use this skill if your speed has been reduced by armor or excess inventory.
 
 
|check = Tumbling past opponents without prompting an [[attack of opportunity]] is a check against [[DC]] of 15. This makes a character with a modified tumble skill of 14+ immune to attacks of opportunity from moving.
 
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|special = [[Armor check penalty]] is applied to this skill; the character also receives +1 bonus to AC for every ten ranks in the skill. This is a dodge bonus to AC; however, it does not count towards the +20 cap on dodge enhancement bonuses.
'''[[ability modifier|Modifying ability]]''': [[Dexterity]]
 
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|use = Automatic}}
 
 
==[[DnD 3.5]] comparison==
[[Armor check penalty]] applied
 
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*You can also use tumble to get through a space occupied by your opponent at a [[DC]] of 25.
 
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*You can also use tumble to entertain an audience (as though using the [[Perform]] [[skill]]).
'''[[Class|Classes]]''': [[Bard]], [[Monk]], [[Rogue]], [[Arcane trickster]], [[Shadowdancer]], [[Assassin]], [[Harper agent]], [[Duelist]], [[Sacred fist]]
 
 
'''Requires training''': No
 
 
'''[[Skill check|Check]]''': Tumbling past opponents without prompting an [[attack of opportunity]] is a [[DC]] of 15. Tumbling through a space occupied by your opponent is a [[DC]] of 25.
 
 
'''Special''':
 
 
*If you have 5 or more ranks in '''Tumble''', you gain a +3 [[dodge bonus]] to [[AC]] when [[fighting defensively]] instead of the usual +2 [[dodge bonus]] to [[AC]].
 
*If you have 5 or more ranks in '''Tumble''', you gain a +3 [[dodge bonus]] to [[AC]] when [[fighting defensively]] instead of the usual +2 [[dodge bonus]] to [[AC]].
 
*If you have 5 or more ranks in '''Tumble''', you gain a +6 [[dodge bonus]] to [[AC]] when executing the [[total defense]] [[standard action]] instead of the usual +4 [[dodge bonus]] to [[AC]].
 
*If you have 5 or more ranks in '''Tumble''', you gain a +6 [[dodge bonus]] to [[AC]] when executing the [[total defense]] [[standard action]] instead of the usual +4 [[dodge bonus]] to [[AC]].
*If you have the [[Acrobatic]] [[feat]], you get a +2 bonus on '''Tumble''' [[check]]s.
 
*If you have 5 or more ranks in '''Tumble''', you get a +2 bonus on [[Balance]] and [[Jump]] [[check]]s.
 
*If you have 5 or more ranks in [[Jump]], you get a +2 bonus on '''Tumble''' [[check]]s.
 
 
'''Use''': You can land softly when you fall or '''tumble''' past opponents. You can also '''tumble''' to entertain an audience (as though using the [[Perform]] [[skill]]). Tumble is a part of your [[move action]].
 
 
==Prerelease notes==
 
*If NWN2 included tumble, it will likely be an automatic test due to the real time environment.
 
*"Just so there's a dev post in this thread, Jeff Husges is correct; the skill now grants a +1 bonus to AC for every '''ten''' ranks. It also still allows the player to avoid [[AoO]]s from movement with a successful check." [http://nwn2forums.bioware.com//forums/viewpost.html?topic=492712&post=4266799&forum=95&highlight= J. E. Sawyer in Bioware Forums]
 
   
 
== NWN Comparison ==
 
== NWN Comparison ==
 
*Tumble in NWN1, provided a +1 AC bonus for every 5 base ranks.
 
*Tumble in NWN1, provided a +1 AC bonus for every 5 base ranks.
*Only a DC15 check was required in NWN1 to avoid attacks of opportunity from moving.
 
*NWN1 did not apply any restriction on usage related to armour or movement penalties.
 
   
 
==External resources==
 
==External resources==
 
*[[NWNWiki:Tumble]]
 
*[[NWNWiki:Tumble]]
 
[[Category:Skills]]
 

Revision as of 02:48, 16 June 2011

Tumble is the ability to dive, roll, somersault, flip, and so on.

Modifying ability: Dexterity

Classes: Bard, Monk, Rogue, Swashbuckler; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Shadow Thief of Amn, Shadowdancer

Requires training: Yes

Check: Tumbling past opponents without prompting an attack of opportunity is a check against DC of 15. This makes a character with a modified tumble skill of 14+ immune to attacks of opportunity from moving.

Special: Armor check penalty is applied to this skill; the character also receives +1 bonus to AC for every ten ranks in the skill. This is a dodge bonus to AC; however, it does not count towards the +20 cap on dodge enhancement bonuses.

Use: Automatic


DnD 3.5 comparison

  • You can also use tumble to get through a space occupied by your opponent at a DC of 25.
  • You can also use tumble to entertain an audience (as though using the Perform skill).
  • If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
  • If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.

NWN Comparison

  • Tumble in NWN1, provided a +1 AC bonus for every 5 base ranks.

External resources

  • NWNWiki:Tumble