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Tumble is the ability to dive, roll, somersault, flip, and so on.

Modifying ability: Dexterity

Classes: Bard, Monk, Rogue, Swashbuckler, Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Shadow Thief of Amn, Shadowdancer

Requires training: Yes

Check: Tumbling past opponents without prompting an attack of opportunity is a check against DC of 15. This makes a character with a modified tumble skill of 14+ immune to attacks of opportunity from moving.

Special: Armor check penalty is applied to this skill; the character also receives +1 bonus to AC for every ten ranks in the skill. This is a dodge bonus to AC; however, it does not count towards the +20 cap on dodge enhancement bonuses.

Use: Automatic


DnD 3.5 comparison[]

  • You can also use tumble to get through a space occupied by your opponent at a DC of 25.
  • You can also use tumble to entertain an audience (as though using the Perform skill).
  • If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
  • If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.

NWN Comparison[]

  • Tumble in NWN1, provided a +1 AC bonus for every 5 base ranks.

External resources[]

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