Toolset plugin
From NWN2Wiki
The NWN2 toolset includes a plugin feature that will allow extra functionality to be added -- including community-created plugins.
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[edit] Installation of community created plugins
Once the plugin has been downloaded the .dll file must be extracted, if it isn't already, and placed in the Neverwinter Nights 2\NWN2Toolset\Plugins directory. Once the new plugin is copied you must change the settings in the toolset to allow the plugin to be loaded. Run the toolset and change the options by selecting the View - Options menu. Change the AllowPlugins dropdown until it reads "Load all plugins" and click OK. This only needs to be done the first time that a plugin is installed. You will need to exit the toolset and rerun it for the changes to take effect. Once you are back in the toolset there will be a new menu item in the Plugins menu.
Also note that the plugin currently needs to have been compiled on a computer that has the same patch version as the one you are playing with. So, for instance, if you have version 1.10, then you can only use a plugin if it has been compiled on a computer with patch 1.10 installed.
This guide was taken from Writing a NWN2 Plugin Howto.
[edit] Obsidian created plugins
Obsidian's Comic-Con presentation revealed a number of plugins installed on the toolset used during the demonstration.
- Animation viewer
- Campaign editor †
- Terrain texture swap processor
- Randomize creature appearance processor
- Resave processor
- ERF editor
- GFF editor
- Model viewer
- Obsidian
- Haw(something)
- Dummy source control
- Sound set editor
- SourceSafe plugin
- Universal blueprint changer †
- Visual effects editor †
- World map editor †
† The above plugins are available in the pre-order toolset.
[edit] Running old Plug-ins
As of version 1.12 plug-ins are still needed to be updated each time a new patch comes out. This has lead to some patches becoming unusable, since their creators have stopped updating them, and not released the source code. Community member PeeDee, however, released de-frus, which, once placed in the Neverwinter Nights 2 install directory, will allow the Toolset to load plug-ins (though these may still not work, since toolset changes have been made).
[edit] Links to plugins
• NWvault
