Toolset/Creating Weapons
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Basic Steps for Creating a Weapon in the NWN2 Toolset (from Steam):
- In the Toolset / Map Editor, click the Blueprints panel.
- Select the Items section.
- Browse down through the existing global items to locate a starting version of the weapon.
- Right-click that item and select Copy Blueprint (module).
- Click the Module listing.
- Browse through the directories to show the item you copied.
- Right-click that item and select Item Properties (New Window).
- Edit the item as needed, including changing the Tag, ResRef, Name; the item type; and other properties (like attack bonuses or damage bonuses).
- NOTE: Pay attention to the ResRef - this is the number needed to easily use DebugMode to give the new item to a character.
- Close the Item Properties window.
- Right-click the modified item and select Save File.
- In the Save As... dialog box, navigate to your My Documents folders and select the Override > Blueprints folder.
- Name the .UTIL file and click Save.
Now you have a new global item.