The Icy Stare of a Statue

What it does

Causes the nearest object with a tag of 'BeamStatue' to fire a cold beam at the PC that walks in front of it. It currently does 2d6 points of damage.


Pretty clear, I think. The colors of the beams are editable (change the eBeam) and the damage (change the eDMG) is as well. It also repeats nicely, I used several of them in a room that guarded an important chamber. Easy to dodge if you know what you're looking for, but most people will charge right in...

The Script Itself

put the script on a Generic Trigger's onEnter


void main()
object oPC = GetEnteringObject();
object oStatue = GetNearestObjectByTag("BeamStatue");
effect eBeam = EffectBeam(VFX_BEAM_COLD,oStatue,BODY_NODE_HAND,FALSE);
effect eDMG = EffectDamage( d6(2) ,DAMAGE_TYPE_COLD);

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