Taunt
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Taunt is used to provoke an enemy into dropping his guard for a short time.
Classes: Barbarian, Bard, Fighter, Rogue, Warlock; Arcane trickster, Duelist, Harper agent, Shadow Thief of Amn, Swashbuckler, Warpriest, Weapon master
Requires training: No
Check: The enemy must make a Will save against a difficulty class equal to 5 + the attacker's taunt skill or suffer -2 to AC and -2 to concentration for five rounds.
Special: At five ranks, the Taunt effects all enemies within 5 feet of the initial target. This radius increases by 5 feet for every additional five ranks the character has. Using Taunt provokes an attack of opportunity; however, at higher levels, you can taunt mobs while they are too far away to perform a melee attack (ie, 15-20 feet). Taunt penalties are not cumulative.
Use: Selected (combat)
DnD 3.5 comparison
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This skill does not exist in DnD 3.5, although it is very similar to the demoralise opponent aspect of intimidate.
NWN comparison
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In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.