Gaming
 

Taunt

From NWN2Wiki

Taunt is used to provoke an enemy into dropping his guard for a short time.

Modifying ability: Charisma

Classes: Barbarian, Bard, Fighter, Rogue, Warlock; Arcane trickster, Duelist, Harper agent, Shadow Thief of Amn, Swashbuckler, Warpriest, Weapon master

Requires training: No

Check: The enemy must make a Will save against a difficulty class equal to 5 + the attacker's taunt skill or suffer -2 to AC and -2 to concentration for five rounds.

Special: At five ranks, the Taunt effects all enemies within 5 feet of the initial target. This radius increases by 5 feet for every additional five ranks the character has; Using Taunt provokes an attack of opportunity; Taunt penalties are not cumulative.

Use: Selected (combat)


[edit] DnD 3.5 comparison

This skill does not exist in DnD 3.5, although it is very similar to the demoralise opponent aspect of intimidate.

[edit] NWN comparison

In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.

[edit] External resources