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Swashbuckler

From NWN2Wiki

Swashbuckler

Swashbuckler is a base class introduced with Storm of Zehir.

Contents

[edit] Description

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

[edit] Class Features

Hit die : d10
Base Attack Bonus progression : High
Saving Throws :
High =Fortitude
low =Reflex & Will
Proficiencies :
Weapons: Simple & Martial.
Armor: Light (only).
Skill Points : ( 4 + Int modifier ) ×4 at 1st Character level.
Class Skills : Bluff, Craft (armor & weapon), Diplomacy, Lore, Parry, Taunt, and Tumble.

[edit] Additional progressions

Level Features gained
1Weapon Finesse
2Grace +1
3Insightful Strike
4
5Swashbuckler Dodge +1
6
7Mobility
8Improved Flanking
9
10Swashbuckler Dodge +2
11Grace +2, Lucky
12
13Acrobatic Skill Mastery
14Weakening Critical
15Swashbuckler Dodge +3
16
17Slippery Mind
18
19Wounding Critical
20Swashbuckler Dodge +4, Grace +3
21
22
23 Bonus Feat
24
25Swashbuckler Dodge +5
26 Bonus Feat
27
28
29Grace +4, Bonus Feat
30Swashbuckler Dodge +6

[edit] Weapon Finesse

A swashbuckler gains Weapon Finesse as a bonus feat at 1st level.

[edit] Grace

A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.

[edit] Insightful Strike

At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered.

[edit] Swashbuckler Dodge

A swashbuckler is trained at focusing her defense on a single opponent in melee. She gains a +1 dodge bonus to AC against melee attacks from her current target or last attacker. This bonus increases by +1 at every five levels after 5th (+2 at 10th level, +3 at 15th, +4 at 20th, +5 at 25th, and +6 at 30th). A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.

Note: This feat stacks with the Dodge feat. Any attack which causes the Swashbuckler to lose his dexterity bonus to AC also causes him to lose the bonus granted by this feat.

[edit] Mobility

At 7th level, a swashbuckler gains Mobility as a bonus feat even if she does not qualify for it.

[edit] Improved Flanking

A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus to attacks instead of a +2 bonus to attacks.

[edit] Lucky

At 11th level, a swashbuckler gains Luck of Heroes as a bonus feat.

[edit] Acrobatic Skill Mastery

At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler can't roll less than 5, even if in combat.

[edit] Weakening Critical

A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

[edit] Slippery Mind

When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she automatically gets one reroll. She gets only this one extra chance to succeed at a certain saving throw.

[edit] Wounding Critical

A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.

[edit] NWN comparison

  • This class did not exist in NWN1.

[edit] DnD 3.5 comparison

  • The skills disguise, jump, and profession are not included in NWN2.
  • Lore was used in NWN as a collective version of knowledge and other information skills. NWN2 includes it for the same reasons.
  • NWN2 Swashbuckler Dodge is effective against the attacks of the swashbuckler's current target or last attacker but in PnP it is a target selected by the Swashbuckler, just like the Dodge feat.
  • NWN2 Swashbucklers receive Luck of Heroes for free, they receive Lucky, the ability to reroll any failed roll once per day.
  • NWN2 Swashbucklers gain Acrobatic skill mastery which makes them "...not roll less than 5, even in combat" when making tumble checks. In PnP Swashbucklers can Take 10 on Jump and Tumble checks