|Spell level :||Innate level: 6, Druid: 6, Sorcerer/Wizard: 6|
|Components :||Verbal and Somatic|
|Duration :||1 Hour * cLevel|
20 Rounds (cLevel).
You gain damage reduction 20/adamantine. The spell absorbs 10 points of damage per caster level, to a maximum of 150, before fading.
Gameplay Notes Edit
Note: Adamantine weapons get past almost all forms of magical damage resistance.
Usually Sorcerors and Wizards can do without Greater Stoneskin and Premonition when they have proper party support and do not enter melee combat (Protection from arrows and Stoneskin can provide the same basic protection against ranged attacks). Better spells do exist to entirely avoid attacks (important since Adamantine weapons can completely bypass this, and this spell doesn't stop attacks, but just stops the basic weapon damage - therefore, knockdown, extra weapon damage, and anything over 20 points of damage still affect the caster anyway). Alternatives are the use of Displacement and other concealment spells, and Invisibility to move out of combat if engaged.
It is still useful in most cases as a long-term protective spell for adventurers, and especially against lower level encounters where the enemy is unlikely to ever bypass the protection it offers. It cannot be cast on others so very few mages would prepare multiple castings (instead, relying on a backup scroll (or rod) to cast it).
Since it is such a standard protection spell, Adamantine weapons are costly (adamantine weapons also provide extra non-physical damage). Wizards are much better to not get into melee combat at all, or use personal spells such Mirror Image, Displacement and Invisibility, Greater to conceal themselves against attacks if they do get into melee, although this spell does help against most enemies.
Its long duration means that most mages will cast this, if adventuring, during the start of the day when they are a high enough level.
3.5E notes Edit
There is no "Greater Stoneskin" in the core rulebook, and Premonition exists but in an entirely different manner (providing a single bonus to a check instead of full damage reduction). These were made due to give a line of damage resistance spells where other high level protection spells were not possible in NWN2.