Gaming
 

Spells.2da

From NWN2Wiki

ColumnExampleExplanationNote
*void*0Row's ID (unique)-
LabelAcid_FogName of the spell-
Name750Where to pull the name's string from-
IconResRefis_acidfogWhere to pull the spell's icon out of-
SchoolCWhat school of magic the spell is classified asUsually the first letter of the school, except for Evocation, which is V
RangeLRange of the spellT=Touch : S=Short ; M=Medium ; L=Long ; P=Personal
vsvsVerbal and/or Somaticv=verbal ; s=somatic ; absence of either denotes the spell doesn't use that component.
Metamagic0x3fWhat metamagics it is compatible withUses bitwise flags: 0x01=Empower ; 0x02=Extend ; 0x04=Maximize ; 0x08=Quicken ; 0x10=Silent ; 0x20=Still ; 0x40=Persistent ; 0x80=Unknown
TargetType0x3EWhat the spell can targetUses bitwise flags: 0x01=Self ; 0x02=Creature ; 0x04=Area/Ground ; 0x08=Items ; 0x10=Doors ; 0x20=Placeables
ImpactScriptNW_SO_AcidFogScript of what happens upon impact-
Bard****What level bards get this spell-
Cleric****What level clerics get this spell-
Druid****What level druids get this spell-
Paladin****What level paladins get this spell-
Ranger****What level rangers get this spell-
Wiz_Sorc6What level wizards and sorcerers get this spell-
Warlock****What level warlocks get this spell-
Innate****The innate spell level of the spell-
ConjTime1500Time taken to channel the spell1000=1 second real time
ConjAnimattackWhat type of animation the spell uses during casting-
ConjVisual0sp_acid_conjure.sefThe animation used during casting-
LowConjVisual0sp_magic_conjure.sef--
ConjVisual1****-Seemingly unused
ConjVisual2****-Seemingly unused
ConjSoundVFX****-Only used for the True Name scroll
ConjSoundMalevs_chant_conj_hmIncantation's sound file, for Males-
ConjSoundFemalevs_chant_conj_hfAs above, but for females-
CastAreaAreaWhat type of animation the spell uses when the spell is cast-
CastTime1000Time between the casting of the spell and when you can move the caster1000=1 second real time
CastVisual0sp_acid_cast.sefAnimation used when cast-
LowCastVisualsp_acid_cast.sef--
CastVisual1****-Seemingly Unused
CastVisual2****-Seemingly Unused
CastSound****-Seemingly Unused
Proj1Is it a projectile?1=yes ; 0=no
ProjModel****Model used for the projectile-
ProfSEFsp_acid_travel.sef.sef file used for the projectile-
LowProfSEFsp_acid_travel.sef--
ProjTypeacceleratingPhysics of the projectile-
ProjSpwnPointrhandWhere the projectile comes from-
ProjSound****Sound played during projectile's flight-
ProjOrientationpath-Seemingly always either "path" or "****"
ImpactSEFsp_acid_aoe.sef.sef file played on impact-
LowImpactSEFsp_acid_aoe.sef--
ImmunityTypeAcidWhat type of immunity renders the spell ineffective-
ItemImmunity1Can an item be give immunity to this spell0=no ; 1=yes, should also be present in iprp_spellcost.2da
SubRadSpell1****What spells can be selected to be cast from this oneUsed when the spell needs you to select how to behave (eg. Shadow Conjuration)
SubRadSpell2****As AboveAs Above
SubRadSpell3****As AboveAs Above
SubRadSpell4****As AboveAs Above
SubRadSpell5****As AboveAs Above
Category11Used for AIRefers to [catergories.2da]
Master****What spell is needed to cast this spellUsed when the spell offers a variety of modes (eg, Shadow Conjuration, Meteor Swarm, etc)
UserType1What type of Spell it is1=Spell ; 2=Spell-like ability ; 3=feat ; 4=special
SpellDesc6096Where in the tlk the game pulls the description from-
UseConcentration1Can the spell be interrupted1=yes ; 0=no
SpontaneouslyCast0Can the spell be cast without preparation1=yes ; 0=no
SpontCastClassReq0What class can cast this spontaneouslyRefers to [classes.2da]
AltMessage****Message displayed when castreferes to the tlk file
Hostile Setting1Is this a hostile spell? (breaks sancturary, invisibility, etc)1=yes ; 0=no
FeatID****Which feat casts this spellRefers to [feat.2da]
Counter1****What spell can counter this oneRemoved from NWN2
Counter2****What other spell can counter this oneRemoved from NWN2
HasProjectile1Does the spell use a projectile?1=yes ; 0=no
AsMetamagic****Used for Warlock IncantationsLikely to be in binary
TargettingUI8Different types of targetting visual effects that come up when playing clicks to cast spell-
CastableOnDead1--
Removed0Has this spell been removed from the game?1=yes ; 0=no