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Spellcraft

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The spellcraft skill allows a character to identify spells as they are cast. It also increases the character's saving throws against spells.

Modifying ability: Intelligence

Classes: Bard, Cleric, Druid, Favored soul, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Eldritch knight, Pale master, Red dragon disciple, Red Wizard of Thay, Stormlord, Warpriest

Requires training: Yes

Check: The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning epic spells also requires certain Spellcraft skill requirements.

Special: Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized school of magic, and receive -5 on checks made against spells of their prohibited school.

A character also receives +1 to saving throws against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters.

Use: Automatic


NotesEdit

  • Spellcraft does not counts towards the +20 cap for bonuses to saving throws.

3.5E comparisonEdit

  • This skill allowed a caster to determine the effects of a spell already cast.
  • This skill was integral to counterspelling which doesn't exist in NWN2.

NWN comparisonEdit

  • A character's unmodified skill is now used to determine the bonus to saving throws against spells.

External resourcesEdit

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