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.bic to Base Class
Base attack bonus to Combat class
Combat dummy to Dispel
Dispel Magic to Entropic warding
Epic Animal Companion to GetCharBackground
GetClassByPosition to GetTransitionTarget
GetTrapActive to Improved Favored Enemy
Improved Flanking to Light armor
Light crossbow to Nelanther Tales
Nerf to Randominterior and exitrandomtp
Range to SetPanelButtonFlash
SetPhenoType to StartNewModule
Start Location to Umoja
Unapproachable East to Zombie

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