//RWT-OEI 09/15/05
//Takes a roster name and script location and places an instance of the
//NPC there if possible.  If the NPC already exists somewhere in the
//module, it will move that NPC to the given location. If the NPC does
//not exist, it will spawn in a new instance of the NPC from the roster
//and place them at the given location. The return value is
//the object ID of the newly spawned NPC, or INVALID_OBJECT if there
//was some error encountered
object SpawnRosterMember( string sRosterName, location lLocation );

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