Gaming
 

SpawnItemProjectile

From NWN2Wiki

// Brock H. - OEI 04/12/06
// Creates a projectile that uses the models and effects for weapons. This does not actually do damage or have any combat impact, 
// it simply creates a visual effect. 
// Currently, the only damage type flags supported are Acid, Cold, Electrical, Fire, and Sonic. 
// nBaseItemID - This is the row in the baseitemtypes.2DA that defines the launcher for this projectile. It is used to determine the ammunition type for the projectile
// nProjectilePathType - must be PROJECTILE_PATH_TYPE_* from above
// nAttackType - This must be OVERRIDE_ATTACK_RESULT_HIT_SUCCESSFUL, PARRIED, CRITICAL_HIT, or MISS             
// nDamageTypeFlag - Used to attach a visual to the projectile. Supported types are DAMAGE_TYPE_ACID, COLD, ELECTRICAL, FIRE, DIVINE, SONIC     
void SpawnItemProjectile( object oSource, object oTaget, location lSource, location lTarget, int nBaseItemID, int nProjectilePathType, int nAttackType, int nDamageTypeFlag );