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Calculating the AC of a character involves adding up the various sources of AC. Most of these sources do not stack, with the exception of Dodge AC. For more information Armor Class.

There are six types of AC in NWN2: Armor, Deflection, Dodge, Natural, Shield and Untyped. And each subtype, other than untyped, can be a base bonus or an enhancement bonus. Base bonuses stack and tend to be granted by persistent feats, while enchancement bonuses do not stack (with the exception of Dodge which stacks to +20) and are granted by spells, equipment and spell-like feats.

Against regular attacks all the types of AC are used for defense. Against touch attacks Deflection, Dodge and Untyped are used for defense. When caught flat footed, Armor, Deflection, Natural and Untyped are used for defense.

Untyped

  • Every creature has a base 10 points of untyped AC.

Feats

Armor

Base

Items

Enhancement

Items

  • Armor: +0-20
  • Bracers: +0-20

Spells

Shield

Base

Items

  • Light Shield: +1
  • Heavy Shield: +2
  • Tower Shield: +4

Feats

Enhancement

Items

  • Shield: +0-20

Spells

Natural

Base

Feats

Enhancement

Items

  • Amulet: +0-20

Spells

Feats

Deflection

Enhancement

Items

  • Rings: +0-20
  • Cloaks: +0-20
  • Helms: +0-20
  • Belts: +0-20
  • Weapons: +0-20

Spells

Feats

  • Blessing of the Spirits: Spirit Shaman 4 on self, +2
  • Warding of the Spirits: Spirit Shaman 10 on Party, +2

Dodge

Base

Abilities

  • Dexterity bonus to AC: Dexterity modifier to a maximum of the Maximum dexterity bonus granted by armor. Technically this is not dodge AC, but since Uncanny Dodge does not work and the Dexterity bonus is lost and applied whenever a dodge bonus is lost or applied it might as well be grouped with them.

Feats

Skills

  • Tumble: Up to +1 per 10 base ranks

Enhancement

Items

  • Boots: +0-20

Spells

Feats

Songs

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