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Calculating the AC of a character involves adding up the various sources of AC. Most of these sources do not stack, with the exception of Dodge AC. For more information Armor Class.

There are six types of AC in NWN2: Armor, Deflection, Dodge, Natural, Shield and Untyped. And each subtype, other than untyped, can be a base bonus or an enhancement bonus. Base bonuses stack and tend to be granted by persistent feats, while enchancement bonuses do not stack (with the exception of Dodge which stacks to +20) and are granted by spells, equipment and spell-like feats.

Against regular attacks all the types of AC are used for defense. Against touch attacks Deflection, Dodge and Untyped are used for defense. When caught flat footed, Armor, Deflection, Natural and Untyped are used for defense.

UntypedEdit

  • Every creature has a base 10 points of untyped AC.

FeatsEdit

ArmorEdit

BaseEdit

ItemsEdit

EnhancementEdit

ItemsEdit

  • Armor: +0-20
  • Bracers: +0-20

SpellsEdit

ShieldEdit

BaseEdit

ItemsEdit

  • Light Shield: +1
  • Heavy Shield: +2
  • Tower Shield: +4

FeatsEdit

EnhancementEdit

ItemsEdit

  • Shield: +0-20

SpellsEdit

NaturalEdit

BaseEdit

FeatsEdit

EnhancementEdit

ItemsEdit

  • Amulet: +0-20

SpellsEdit

FeatsEdit

DeflectionEdit

EnhancementEdit

ItemsEdit

  • Rings: +0-20
  • Cloaks: +0-20
  • Helms: +0-20
  • Belts: +0-20
  • Weapons: +0-20

SpellsEdit

FeatsEdit

  • Blessing of the Spirits: Spirit Shaman 4 on self, +2
  • Warding of the Spirits: Spirit Shaman 10 on Party, +2

DodgeEdit

BaseEdit

AbilitiesEdit

  • Dexterity bonus to AC: Dexterity modifier to a maximum of the Maximum dexterity bonus granted by armor. Technically this is not dodge AC, but since Uncanny Dodge does not work and the Dexterity bonus is lost and applied whenever a dodge bonus is lost or applied it might as well be grouped with them.

FeatsEdit

SkillsEdit

  • Tumble: Up to +1 per 10 base ranks

EnhancementEdit

ItemsEdit

  • Boots: +0-20

SpellsEdit

FeatsEdit

SongsEdit