Type of feat
Cleric with Destruction domain level 1, Paladin level 1, Blackguard level 2, Divine champion level 3
Required for
Extra Smiting

Character's with this feature can channel divine power to strike againist a specific opponent type. He adds his charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If the character accidentally smites a creature that does not match the specific smite target-type, the smite has no effect but it is still used up for that day.

Selected (Combat)


  • Paladins gain Smite evil 1/day at 1st level. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day (5, 10, 15, 20). The final amount at level 20 is smite evil 5/day.
  • Blackguards gain Smite good 1/day at 2nd level.
  • Divine champions gain smite infidel 1/day at 3rd level and clerics with the destruction domain receive it at level 1. The target is required to be a creature that has a different alignment(in the good-evil axis) to the user.

Gameplay NotesEdit

Paladin levels and Divine Champion levels stack for the purposes of determining the smiting damage from smite evil. There is no similar level stacking for smite infidel or smite good.

If a Cleric with the destruction domain takes Divine Champion levels, then only the Divine Champion levels are used to determine smite damage for smite infidel.

External resourcesEdit