Skills.2da
From NWN2Wiki
| Column | Example | Explanation | Note |
| *void* | 1 | Row's ID (unique) | - |
| Label | Concentration | Indicative name of the skill | - |
| Name | 271 | StrRef of the skill's name | "Concentration" |
| Description | 346 | StrRef of the skill's description | - |
| Icon | isk_concen | Skill's icon | Targa (*.tga), 40x40, 24 Bits Per Pixel. |
| Untrained | 1 | 1 = must be trained to use this skill, 0 = useable when untrained | - |
| KeyAbility | CON | Which ability score (STR, DEX, CON, WIS, INT, CHA) is primary used by this skill | - |
| ArmorCheckPenalty | 0 | 1 = skill have armor check penalty, 0 = does not have | - |
| AllClassesCanUse | 1 | 1 = all classes can use, 0 = cannot used by all classes | - |
| Category | **** | Not used (looks like it) | - |
| MaxCR | **** | Maximum challenge rating | - |
| Constant | SKILL_CONCENTRATION | Constant for scripting | - |
| HostileSkill | 0 | 1 = Skill is hostile, 0 = skill is not hostile | - |
| CosmopolitanFeat | 1313 | Row ID to feat.2da | At least it looks like it.
The feat.2da contains FEAT_COSMOPOLITAN_* feats. But the row ID is different. For example: 1313 is FEAT_EXTRA_SLOT_SORCERER_LEVEL0. Valid value would be 1254 (FEAT_COSMOPOLITAN_CONCENTRATION). |
| IsAnActiveSkill | 0 | 1 = is 'activeable' skill (like Disable Trap), 0 = is not | - |
| ToggleMode | **** | Toggles mode. Row ID to combatmodes.2da | Note: in 1.06.973, the combatmodes.2da contains invalid data for 2da file format. |
| PlayerOnly | 0 | 1 = Can only be used by PC, 0 = PC and NPC can use | All conversation related skills (Persuade, Diplomacy, Bluff and Intimidate) and Appraise are player only. |
| Removed | 0 | 1 = Removed skill, 0 = not removed skill | - |
