Silence
From NWN2Wiki
| Silence | |
| Spell Information | |
| Spell level : | Innate level: 2, Bard: 2, Cleric: 2 |
|---|---|
| School : | Illusion |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | Large, Single |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Will Negates |
| Spell resistance : | Yes |
[edit] Description
This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.
[edit] Gameplay Notes
If you were to cast the Silence spell directly on to an enemy, they would be allowed a will save to negate the effects. If instead the spell is cast onto the ground a small circle of silence is created, anything that enters into this aura is silenced. There is no Will save for anything entering into a ground targeted Silence aura, effects are automatic.
Additional effects from being Silenced include 100% immunity to Sonic Damage and the inability to cast spells with a Verbal component.
If this spell is cast on the ground, rather than a targeted creature it bypasses immunity to silence effects until they move out of the area of effect.
[edit] NWN Comparison
Casting Silence on yourself in NWN1 created a mobile Silence aura that followed you around, silencing anything that penetrated the circle of white dots. This was especially useful for negating people using the listen skill and abusing silence bugs with casters. There was no will save.
In NWN2 you cannot get the Silence aura to be mobile and cannot target yourself as it's deemed a hostile spell.
