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// TWH - OEI 5/25/2006
// Returns TRUE if it found an object to set weapon visibilty on
// oObject is the object to set weapon visibility on
// nVisibile 0 for invisibile, 1 for visible, and 4 is default engine action
// nType is: 0 - weapon, 1 - helm, 2 - both
int SetWeaponVisibility( object oObject, int nVisibile, int nType=0 );

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