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// Set the DC for detecting oTrapObject.
// - oTrapObject: a placeable, door or trigger
// - nDetectDC: must be between 0 and 250.
void SetTrapDetectDC(object oTrapObject, int nDetectDC)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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