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// RWT-OEI 06/30/05
//Traps are Active by default. Passing FALSE in for this function sets them
//to be not Active. When a trap is not Active, it will not fire when stepped
//onto. For now, this only works on Trigger based traps, not Door/Chest related
//traps. 
void SetTrapActive( object oTrap, int bActive );

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