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// Changes the sky that is displayed in the specified area.
// nSkyBox = SKYBOX_* constants (associated with skyboxes.2da)
// If no valid area (or object) is specified, it uses the area of caller.
// If an object other than an area is specified, will use the area that the object is currently in.
void SetSkyBox(int nSkyBox, object oArea=OBJECT_INVALID)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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