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//RWT-OEI 01/14/08
//Change the scale of an object. This doesn't apply a scale effect like
//the EffectSetScale function is used for, but rather changes the base
//scale of the target. If the target object has any SetScale effects
//on it, the end result is likely to be different than the values set
//with this.
// - oObject - Must be creature or placeable.
// - fX, fY, fZ - The 3 scales to set
void SetScale( object oObject, float fX, float fY, float fZ );
  • Added in Patch 1.12

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