// TWH - OEI 6/28/2006 // This script function allows you to set a LookAt target via script -- it's // mainly to fix cutscene lookat 'bugs', while it does add a nice bonus feature // oObject is the object to set weapon visibility on // vTarget is the place you want the creature object to look // nType is reserved for future use void SetLookAtTarget( object oObject, vector vTarget, int nType=0 );
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SetLookAtTarget
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