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// TWH - OEI 6/28/2006
// This script function allows you to set a LookAt target via script -- it's
// mainly to fix cutscene lookat 'bugs', while it does add a nice bonus feature
// oObject is the object to set weapon visibility on
// vTarget is the place you want the creature object to look
// nType is reserved for future use
void SetLookAtTarget( object oObject, vector vTarget, int nType=0 );
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