// Sets whether or not the object can be locked.
// - oObject: a door or placeable.
// - nLockable: TRUE/FALSE
void SetLockLockable(object oObject, int nLockable=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.