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// Sets the Hardness of a Door or Placeable object.
// - nHardness: must be between 0 and 250.
// - oObject: a door or placeable object.
// Does nothing if used on an object that is neither
// a door nor a placeable.
void SetHardness(int nHardness, object oObject=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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