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// Sets the footstep type of the creature specified.
// Changing a creature's footstep type will change the sound that
// its feet make when ever the creature makes takes a step.
// By default a creature's footsteps are detemined by the appearance
// type of the creature. SetFootstepType() allows you to make a
// creature use a difference footstep type than it would use by default
// for its given appearance.
// - nFootstepType (FOOTSTEP_TYPE_*):
//      FOOTSTEP_TYPE_NORMAL
//      FOOTSTEP_TYPE_LARGE
//      FOOTSTEP_TYPE_DRAGON
//      FOOTSTEP_TYPE_SoFT
//      FOOTSTEP_TYPE_HOOF
//      FOOTSTEP_TYPE_HOOF_LARGE
//      FOOTSTEP_TYPE_BEETLE
//      FOOTSTEP_TYPE_SPIDER
//      FOOTSTEP_TYPE_SKELETON
//      FOOTSTEP_TYPE_LEATHER_WING
//      FOOTSTEP_TYPE_FEATHER_WING
//      FOOTSTEP_TYPE_DEFAULT - Makes the creature use its original default footstep sounds.
//      FOOTSTEP_TYPE_NONE
// - oCreature: the creature to change the footstep sound for.
void SetFootstepType(int nFootstepType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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