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// Cause the caller to face fDirection.
// - fDirection is expressed as anticlockwise degrees from Due East.
//   DIRECTION_EAST, DIRECTION_NORTH, DIRECTION_WEST and DIRECTION_SOUTH are
//   predefined. (0.0f=East, 90.0f=North, 180.0f=West, 270.0f=South)
//RWT-OEI 12/20/04 - If the last parameter is passed as TRUE, then the dialog
//manager will not go trying to adjust the caller for the remainder of the
//dialog. This lock is only in effect for the currently active dialog. 
void SetFacing(float fDirection, int bLockToThisOrientation = FALSE);

Note: The bLockToThisOrientation parameter has been added

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