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// Sets the given creature into cutscene mode.  This prevents the player from
// using the GUI and camera controls.
// - oCreature: creature in a cutscene
// - nInCutscene: TRUE to move them into cutscene, FALSE to remove cutscene mode
void SetCutsceneMode(object oCreature, int nInCutscene=TRUE);

WARNING: The nLeftClickingEnabled parameter is missing from this function and thus any script which is imported that uses this parameter will fail to compile

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