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// Sets the Tail type of the creature specified.
// - nTailType (CREATURE_TAIL_TYPE_*)
//      CREATURE_TAIL_TYPE_NONE
//      CREATURE_TAIL_TYPE_LIZARD
//      CREATURE_TAIL_TYPE_BONE
//      CREATURE_TAIL_TYPE_DEVIL
// - oCreature: the creature to change the Tail type for.
// Note: Only two creature model types will support Tails.
// The MODELTYPE for the part based (playable) races 'P'
// and MODELTYPE 'T'in the appearance.2da
void SetCreatureTailType(int nTailType, object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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