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///////////////////////////////////////////////////////////////////////////////
// SetCreatureScriptsToSet
///////////////////////////////////////////////////////////////////////////////
// Created By:	Brock Heinz - OEI
// Created On: 	09/23/05
// Modified:    12/19/05
// Description: Reassign all of the creature's scripts to a set specified by
//		 the entry in the NWN2_ScriptSets.2DA file. If the creature
//              is not running his default scripts (for example, he is being
//              possessed by a DM), he won't start running the scripts from 
//              the new set until he goes back to his default state
///////////////////////////////////////////////////////////////////////////////
void SetCreatureScriptsToSet( object oCreature, int nScriptSet );

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