// Set the transition bitmap of a player; this should only be called in area
// transition scripts. This action should be run by the person "clicking" the
// area transition via AssignCommand.
// - nPredefinedAreaTransition:
//   -> To use a predefined area transition bitmap, use one of AREA_TRANSITION_*
//   -> To use a custom, user-defined area transition bitmap, use
//      AREA_TRANSITION_USER_DEFINED and specify the filename in the second
//      parameter
// - sCustomAreaTransitionBMP: this is the filename of a custom, user-defined
//   area transition bitmap
void SetAreaTransitionBMP(int nPredefinedAreaTransition, string sCustomAreaTransitionBMP="");

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