FANDOM


Cleric 8 / Warpriest 7 / Stormlord 8 / Weapon Master 7

DescriptionEdit

The Sacred Spear is a warrior priest who has focused all energy both physical and divine on the mastery of the spear. He excels in the thick of battle, where his mobility and deadly spear blows are brought down on the enemy. Using divine magic, he can support friends and hold a line in battle as a hardy tank


Pros:

  • Level 9 spells accessible
  • Level 23 caster
  • Plays as strong cleric and moves into powerful melee later
  • Great BAB all six attacks, decent strength better with buffs
  • Able to deal high damage concentrating all special feats in spear
  • High crit modifier from weapon master and the stormlord bonuses will show big numbers
  • Usable under any magic setting
  • Good Saves, and viable in almost any situation

Cons:

  • Offensive casting falls off later as a transition to melee occurs
  • Really have to use only a spear to be effective with this build

Character CreationEdit

Race: Human

Classes:

Break down: Cleric 8 / Warpriest 7 / Stormlord 8 / Weapon Master 7

Alignment: Lawful Good

Stats

Base Values Racial Modifiers Final Values
Str 14 14 18
Dex 13 13 13
Con 14 14 14
Int 13 13 13
Wis 16 16 19
Cha 8 8 8
  • Attributes are a bit flexible, you will need 19 wisdom for level 9 casting and 13 dex and 13 int for qualifying feats for weapon master. But other stats could be toyed with some.


BAB: 26


HP:

  • (8*8) + (7*10) + (8*8) +(7*10) +60 con bonus + 30 toughness feat = 358


Saves Fort: 6 + 5+ 6 + 5 = 22 +2 Con

Will: 6 + 2 + 6 + 2 = 16 +4 wis

Reflex: 2 + 2 + 2 + 2 = 8 +1 dex

+5 against spells with Spellcraft

OverviewEdit

Feats


Character Feats

1. Great Fortitude

1. Toughness

1. Improved Initiative (Cleric Time Domain)

1. Weapon Focus Spear (Cleric War Domain/Deity HOAR)

3. Combat Casting

6. Dodge

9. Mobility

12. Spring Attack

15. Combat Expertise

18. Whirlwind

21. Extend Spell (can be changed)

23. Persistent Spell (can be changed)

25. Monkey Grip (can be changed)

27. Practiced Spell Caster Cleric (can be changed)

29. Blind Fight (can be changed)


Cleric Bonus Domain Feats

1. Time for persistent haste and spell premonition

2. War for weapon focus in spear


  • The last feats that are denoted are able to be changed. I simply recommend these feats but they are not critical to the build. It can progress without them.
  • During Storm Lord progression the spear will start to gain magic damage and bonuses, this is further enhanced as you move into weapon master levels which also focus on increasing crit damage and range for the spear.
  • Extend and Persistent Spell are very helpful for buffing, I would recommend taking these feats.
  • Level 23 Spellcasting with Practiced Spellcaster. Respectable for a fighter with all attacks.
  • This also gains electrical DR at SL 1, 4, and 7, totaling 15 DR at 7th SL .

Skills:Edit

  • This has 4 skill points per level, this means you can afford to max out 3 skills reliably by level 30. Due to the leveling scheme it will be hard to "finish" out caster feats due to the fact the last 7 levels are weapon master only. As I said you can max 3 skills well enough, however doing 4 would be difficult because you will need to satisfy Warpriest and Weaponmaster skill point prereqs 8 diplomacy and 5 spot, and 4 intimidate.


  • I advise Concentration and Spellcraft as two of your most important skills, it will be hard to max them due to the last 7 WM levels.



Character ProgressionEdit

Class Level Class Feat Free Feat Attributes
1 Cleric 1 Toughness, Great Fortitude Turn undead,Weapon Focus: Spear, Improved Initiative
2 Cleric 2
3 Cleric 3 Combat Casting
4 Cleric 4 +1 Wis
5 Cleric 5
6 Cleric 6 Dodge
7 Cleric 7
8 Cleric 8 +1 Wis
9 Warpriest 1 Mobility Warpriest:cleric casting, War glory, Remove Fear
10 Warpriest 2 Inflame
11 Warpriest 3 Mass Cure Light Wounds
12 Warpriest 4 Spring Attack +1 Wis
13 Warpriest 5 Fear Aura
14 Warpriest 6 Battletide
15 Warpriest 7 Combat Expertise
16 Stormlord 1 Electricity Resistance 5, Enhanced Stormlord Weapons +1 Str
17 StormLord 2 Shock Weapon
18 StormLord 3 Whirlwind
19 StormLord 4 Electrical DR at 10
20 StormLord 5 Shocking Burst Weapon +1 Str
21 StormLord 6 Extend Spell
22 StormLord 7 Electrical DR at 15
23 StormLord 8 Persistent Spell Shocking Burst and Sonic Weapon
24 Weapon Master 1 Weapon of choice (Spear), Ki damage +1 Str
25 Weapon Master 2 Monkey Grip
26 Weapon Master 3
27 Weapon Master 4 Practiced Caster
28 Weapon Master 5 Increased Multiplyer, Superior Weapon Focus +1 Str
29 Weapon Master 6 Blind Fight
30 Weapon Master 7 Ki Critical


Levelling Notes

  • When leveling make sure to have 8 diplomacy and 5 spot before level 9 so that you qualify for Warpriest, likewise don't forget about the 4 intimidate points before level 24 in order to take weapon master. There is little flexibility besides the last 5 feats taken, even those I highly recommend the ones I have chosen

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.