- Type of feat
- Divine
- Prerequisite
- Turn Undead, Extra Turning
- Required for
- None.
- Specifics
The character may spend one of his turn undead attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d8 + your Charisma bonus(if any). All undead creatures in this area take damage equal to 1d8 + your Charisma bonus.
- Use
- Selected
Gameplay notes[]
- The feat has a minor visual bug - unlike other divine feats that use shared Turn Undead attempts pool, Sacred Purification does not show remaining attempts count on it's icon.