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Sacred Purification

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  • Type of feat: Divine
  • Prerequisite: Turn Undead, Extra Turning
  • Required for: None.
  • Specifics: The character may spend one of his turn undead attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d8 + your Charisma bonus(if any). All undead creatures in this area take damage equal to 1d8 + your Charisma bonus.
  • Use: Selected

Gameplay NotesEdit

  • I don't believe this feat functions properly, making it similar to the Swift and Silent feat.
  • Tested in the OC with an (domain-illegal) cleric so that there would be undead around.  Works precisely as described.
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