FANDOM


//2006.oct.19 toolset.ver.1.0.780.0

int SPELL_ALL_SPELLS                        = -1;  // used for spell immunity.
int SPELL_ACID_FOG                          = 0;
int SPELL_AID                               = 1;
int SPELL_ANIMATE_DEAD                      = 2;
int SPELL_BARKSKIN                          = 3;
int SPELL_BESTOW_CURSE                      = 4;
int SPELL_BLADE_BARRIER                     = 5;
int SPELL_BLESS                             = 6;
int SPELL_BLESS_WEAPON                      = 537;
int SPELL_BLINDNESS_AND_DEAFNESS            = 8;
int SPELL_BULLS_STRENGTH                    = 9;
int SPELL_BURNING_HANDS                     = 10;
int SPELL_CALL_LIGHTNING                    = 11;
//int SPELL_CALM_EMOTIONS = 12;
int SPELL_CATS_GRACE                        = 13;
int SPELL_CHAIN_LIGHTNING                   = 14;
int SPELL_CHARM_MONSTER                     = 15;
int SPELL_CHARM_PERSON                      = 16;
int SPELL_CHARM_PERSON_OR_ANIMAL            = 17;
int SPELL_CIRCLE_OF_DEATH                   = 18;
//int SPELL_CIRCLE_OF_DOOM                    = 19;
int SPELL_MASS_INFLICT_LIGHT_WOUNDS         = 19;    // JLR - OEI 08/23/05 -- Renamed for 3.5
int SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE    = 20;
int SPELL_CLARITY                           = 21;
int SPELL_CLOAK_OF_CHAOS                    = 22;
int SPELL_CLOUDKILL                         = 23;
int SPELL_COLOR_SPRAY                       = 24;
int SPELL_CONE_OF_COLD                      = 25;
int SPELL_CONFUSION                         = 26;
int SPELL_CONTAGION                         = 27;
int SPELL_CONTROL_UNDEAD                    = 28;
int SPELL_CREATE_GREATER_UNDEAD             = 29;
int SPELL_CREATE_UNDEAD                     = 30;
int SPELL_CURE_CRITICAL_WOUNDS              = 31;
int SPELL_CURE_LIGHT_WOUNDS                 = 32;
int SPELL_CURE_MINOR_WOUNDS                 = 33;
int SPELL_CURE_MODERATE_WOUNDS              = 34;
int SPELL_CURE_SERIOUS_WOUNDS               = 35;
int SPELL_DARKNESS                          = 36;
int SPELL_DAZE                              = 37;
int SPELL_DEATH_WARD                        = 38;
int SPELL_DELAYED_BLAST_FIREBALL            = 39;
int SPELL_DISMISSAL                         = 40;
int SPELL_DISPEL_MAGIC                      = 41;
int SPELL_DIVINE_POWER                      = 42;
int SPELL_DOMINATE_ANIMAL                   = 43;
int SPELL_DOMINATE_MONSTER                  = 44;
int SPELL_DOMINATE_PERSON                   = 45;
int SPELL_DOOM                              = 46;
int SPELL_ELEMENTAL_SHIELD                  = 47;
int SPELL_ELEMENTAL_SWARM                   = 48;
int SPELL_BEARS_ENDURANCE                   = 49;	// JLR - OEI 07/11/05 -- Name changed from "Endurance"
int SPELL_ENDURE_ELEMENTS                   = 50;
int SPELL_ENERGY_DRAIN                      = 51;
int SPELL_ENERVATION                        = 52;
int SPELL_ENTANGLE                          = 53;
int SPELL_FEAR                              = 54;
int SPELL_FEEBLEMIND                        = 55;
int SPELL_FINGER_OF_DEATH                   = 56;
int SPELL_FIRE_STORM                        = 57;
int SPELL_FIREBALL                          = 58;
int SPELL_FLAME_ARROW                       = 59;
int SPELL_FLAME_LASH                        = 60;
int SPELL_FLAME_STRIKE                      = 61;
int SPELL_FREEDOM_OF_MOVEMENT               = 62;
int SPELL_GATE                              = 63;
int SPELL_GHOUL_TOUCH                       = 64;
int SPELL_GLOBE_OF_INVULNERABILITY          = 65;
int SPELL_GREASE                            = 66;
int SPELL_GREATER_DISPELLING                = 67;
//int SPELL_GREATER_MAGIC_WEAPON              = 68;
int SPELL_GREATER_PLANAR_BINDING            = 69;
int SPELL_GREATER_RESTORATION               = 70;
//int SPELL_GREATER_SHADOW_CONJURATION = 71;
int SPELL_GREATER_SPELL_BREACH              = 72;
int SPELL_GREATER_SPELL_MANTLE              = 73;
int SPELL_GREATER_STONESKIN                 = 74;
int SPELL_GUST_OF_WIND = 75;
int SPELL_HAMMER_OF_THE_GODS                = 76;
int SPELL_HARM                              = 77;
int SPELL_HASTE                             = 78;
int SPELL_HEAL                              = 79;
//int SPELL_HEALING_CIRCLE                    = 80;
int SPELL_MASS_CURE_LIGHT_WOUNDS            = 80;    // JLR - OEI 08/23/05 -- Renamed for 3.5
int SPELL_HOLD_ANIMAL                       = 81;
int SPELL_HOLD_MONSTER                      = 82;
int SPELL_HOLD_PERSON                       = 83;
int SPELL_HOLY_AURA                         = 84;
int SPELL_HOLY_SWORD                        = 538;
int SPELL_IDENTIFY                          = 86;
int SPELL_IMPLOSION                         = 87;
int SPELL_GREATER_INVISIBILITY              = 88;	// JLR - OEI 07/11/05 -- Name changed from "Improved Invis."
int SPELL_INCENDIARY_CLOUD                  = 89;
int SPELL_INVISIBILITY                      = 90;
int SPELL_INVISIBILITY_PURGE                = 91;
int SPELL_INVISIBILITY_SPHERE               = 92;
int SPELL_KNOCK                             = 93;
int SPELL_LESSER_DISPEL                     = 94;
int SPELL_LESSER_MIND_BLANK                 = 95;
int SPELL_LESSER_PLANAR_BINDING             = 96;
int SPELL_LESSER_RESTORATION                = 97;
int SPELL_LESSER_SPELL_BREACH               = 98;
int SPELL_LESSER_SPELL_MANTLE               = 99;
int SPELL_LIGHT                             = 100;
int SPELL_LIGHTNING_BOLT                    = 101;
int SPELL_MAGE_ARMOR                        = 102;
int SPELL_MAGIC_CIRCLE_AGAINST_CHAOS        = 103;
int SPELL_MAGIC_CIRCLE_AGAINST_EVIL         = 104;
int SPELL_MAGIC_CIRCLE_AGAINST_GOOD         = 105;
int SPELL_MAGIC_CIRCLE_AGAINST_LAW          = 106;
int SPELL_MAGIC_MISSILE                     = 107;
int SPELL_MAGIC_VESTMENT                    = 546;
//int SPELL_MAGIC_WEAPON                      = 109;
int SPELL_MASS_BLINDNESS_AND_DEAFNESS       = 110;
int SPELL_MASS_CHARM                        = 111;
// int SPELL_MASS_DOMINATION = 112;
int SPELL_MASS_HASTE                        = 113;
int SPELL_MASS_HEAL                         = 114;
int SPELL_MELFS_ACID_ARROW                  = 115;
int SPELL_METEOR_SWARM                      = 116;
int SPELL_MIND_BLANK                        = 117;
int SPELL_MIND_FOG                          = 118;
int SPELL_LESSER_GLOBE_OF_INVULNERABILITY   = 119;	// JLR - OEI 07/11/05 -- Name changed from "Minor ..."
int SPELL_GHOSTLY_VISAGE                    = 120;
int SPELL_ETHEREAL_VISAGE                   = 121;
int SPELL_MORDENKAINENS_DISJUNCTION         = 122;
int SPELL_MORDENKAINENS_SWORD               = 123;
int SPELL_NATURES_BALANCE                   = 124;	// JLR - OEI 07/11/05 -- REMOVED
int SPELL_NEGATIVE_ENERGY_PROTECTION        = 125;	// JLR - OEI 07/16/05 -- REMOVED
int SPELL_NEUTRALIZE_POISON                 = 126;
int SPELL_PHANTASMAL_KILLER                 = 127;
int SPELL_PLANAR_BINDING                    = 128;
int SPELL_POISON                            = 129;
int SPELL_POLYMORPH_SELF                    = 130;
int SPELL_POWER_WORD_KILL                   = 131;
int SPELL_POWER_WORD_STUN                   = 132;
int SPELL_PRAYER                            = 133;
int SPELL_PREMONITION                       = 134;
int SPELL_PRISMATIC_SPRAY                   = 135;
int SPELL_PROTECTION__FROM_CHAOS            = 136;
int SPELL_PROTECTION_FROM_ENERGY            = 137;	// JLR - OEI 07/11/05 -- Name changed from "Prot. from Elements"
int SPELL_PROTECTION_FROM_EVIL              = 138;
int SPELL_PROTECTION_FROM_GOOD              = 139;
int SPELL_PROTECTION_FROM_LAW               = 140;
int SPELL_PROTECTION_FROM_SPELLS            = 141;
int SPELL_RAISE_DEAD                        = 142;
int SPELL_RAY_OF_ENFEEBLEMENT               = 143;
int SPELL_RAY_OF_FROST                      = 144;
int SPELL_REMOVE_BLINDNESS_AND_DEAFNESS     = 145;
int SPELL_REMOVE_CURSE                      = 146;
int SPELL_REMOVE_DISEASE                    = 147;
int SPELL_REMOVE_FEAR                       = 148;
int SPELL_REMOVE_PARALYSIS                  = 149;
int SPELL_RESIST_ENERGY                     = 150;	// JLR - OEI 07/11/05 -- Name changed from "Resist Elements"
int SPELL_RESISTANCE                        = 151;
int SPELL_RESTORATION                       = 152;
int SPELL_RESURRECTION                      = 153;
int SPELL_SANCTUARY                         = 154;
int SPELL_CAUSE_FEAR                        = 155;	// JLR - OEI 07/11/05 -- Name changed from "Scare"
int SPELL_SEARING_LIGHT                     = 156;
int SPELL_SEE_INVISIBILITY                  = 157;
//int SPELL_SHADES = 158;
//int SPELL_SHADOW_CONJURATION = 159;
int SPELL_SHADOW_SHIELD                     = 160;
int SPELL_SHAPECHANGE                       = 161;
int SPELL_SHIELD_OF_LAW                     = 162;
int SPELL_SILENCE                           = 163;
int SPELL_SLAY_LIVING                       = 164;
int SPELL_SLEEP                             = 165;
int SPELL_SLOW                              = 166;
int SPELL_SOUND_BURST                       = 167;
int SPELL_SPELL_RESISTANCE                  = 168;
int SPELL_SPELL_MANTLE                      = 169;
int SPELL_SPHERE_OF_CHAOS                   = 170;
int SPELL_STINKING_CLOUD                    = 171;
int SPELL_STONESKIN                         = 172;
int SPELL_STORM_OF_VENGEANCE                = 173;
int SPELL_SUMMON_CREATURE_I                 = 174;
int SPELL_SUMMON_CREATURE_II                = 175;
int SPELL_SUMMON_CREATURE_III               = 176;
int SPELL_SUMMON_CREATURE_IV                = 177;
int SPELL_SUMMON_CREATURE_IX                = 178;
int SPELL_SUMMON_CREATURE_V                 = 179;
int SPELL_SUMMON_CREATURE_VI                = 180;
int SPELL_SUMMON_CREATURE_VII               = 181;
int SPELL_SUMMON_CREATURE_VIII              = 182;
int SPELL_SUNBEAM                           = 183;
int SPELL_TENSERS_TRANSFORMATION            = 184;
int SPELL_TIME_STOP                         = 185;	// JLR - OEI 08/09/05 -- REMOVED
int SPELL_TRUE_SEEING                       = 186;
int SPELL_UNHOLY_AURA                       = 187;
int SPELL_VAMPIRIC_TOUCH                    = 188;
int SPELL_VIRTUE                            = 189;
int SPELL_WAIL_OF_THE_BANSHEE               = 190;
int SPELL_WALL_OF_FIRE                      = 191;
int SPELL_WEB                               = 192;
int SPELL_WEIRD                             = 193;
int SPELL_WORD_OF_FAITH                     = 194;

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.