Regeneration
From NWN2Wiki
Regeneration enables a creature to regain hit points faster than normal. At the beginning of each turn the creature heals a number of hit points equal to the Regeneration value. Regeneration abilities stack with each other.
Weapons with regeneration enchantments only regenerate hitpoints when striking a opponent.
[edit] Gameplay Notes
It's possible in Mask of the Betrayer to have 32+ regeneration each round, in combination with Regenerate(Extend Spell) cast by a druid or cleric you essentially become invincible.
- The five key regeneration items found, or created in the game.
- Thicketfavors: Gloves, Bonus Lvl 9 Druid Spell, Regeneration +3, +6 wisdom, +2 saves. Requires at least 15 Use Magic Device, or an appropriate class(Druid/Spirit Shaman/Ranger).
- Faraneyth's Redemption: Belt, +4 ac, +8 regeneration(+11 total with gloves), +4 will saves, enchant with +10 Strength(Okku essence)
- Heart of Rashemen: Ring, must devour Okku and acquire One of Many, +5 regeneration(+16 total), Haste, Freedom of Movement, Improved Evasion
- Kepeturi Crest: Heavy Shield, +6 ac(enchant to +8 ac, 3 pristine power essences), +8 wisdom, Sunburst 3/day, enchant with +8 regeneration(+24 total)
- Mithral Full Plate: 8 base ac, 3 max dex, medium armor(druids can wear it), metal(mithral). Enchant with +8 ac(3 pristine power essences), +8 regeneration(+32 hps each round, 3 pristine fire essences), +35 Bonus Hitpoints(3 pristine earth essences), Shape of Fire Essence(Immunity to Fire, 50% vulnerability to cold offset by the Orglash Crystal found at the start of the game granting 100% fire/cold immunity)
