Reflex is a saving throw related to a character's ability to withstand damage thanks to his agility or quick reactions or to prevent snares.
The higher this is, the better you are at dodging attacks such as a wizard’s fireball or the lethal breath of a dragon, and quite importantly to avoid sprung traps. It is used to avoid physical effects that cover an area (e.g. explosions) and losing one's footing. (Spike growth and grease)
Reflex saving spells[]
- Grease
- Entangle
- Spike Growth
- Web
- Combust
- Fireburst
- Call Lightning
- Gedlee's Electric Loop
- Flame Arrow
- Mestil's Acid Breath
- Fireball
- Lightning Bolt
- Scintillating Sphere
- Wall of Fire
- Arc of Lightning
- Vitriolic Sphere
- Cacophonic Burst
- Firebrand
- Fire Storm
- Bombardment
- Sunbeam
- Call Lightning Storm
- Sunburst
- Fireburst, Greater
- Shroud of Flame
- Chain Lightning
- Delayed Blast Fireball
- Prismatic Spray (Special)
- Incendiary Cloud
- Meteor Swarm
- Blade Barrier
- Earthquake
- Storm of Vengeance
High reflex classes[]
- Bard
- Favored soul
- Monk
- Ranger
- Rogue
- Arcane archer
- Arcane trickster
- Assassin
- Divine champion
- Duelist
- Invisible blade
- Neverwinter Nine
- Sacred fist
- Shadow Thief of Amn
- Shadowdancer
- Weapon master