Protection from Arrows
|Spell level :||Innate level: 2, Sorcerer/Wizard: 2|
|Components :||Verbal and Somatic|
|Duration :||1 Hour * cLevel|
20 Rounds (cLevel).
|Spell resistance :||No|
Protection from Arrows provides its target with damage reduction of 10/magic against range weapons. The spell can absorb 10 points of damage per caster level, to a maximum of 100 points of damage, and ceases after absorbing that much damage.
If you cast this on a target who already has the spell effects, the previous casting is immediately removed.
Gameplay Notes Edit
This spell actually provides total damage reduction of 10/ against any ranged attacks. The variable used is "DR_TYPE_NON_RANGED" - meaning spells are unaffected, as are melee weapons, which act as if it isn't there.
For a mage, getting into melee is the last thing they should be doing. This provides protection against the other forms of attack - ranged weapons, which can bypass any fighter protection you have. A useful spell and for a level 2 spell, provides a good scaled effect up to level 10.
For party use, this provides useful low level protection (compared to its cousin Stoneskin, which is 2 levels higher) for a variety of uses. Apart from basic ranged weapon protection, it is most useful for low-armoured people who could be subject to heavy amount of ranged fire - Rogues, Bards Druids and Barbarians may be primary targets for it. If there is enough castings for the entire party, the long duration of 1 hour/level provides a long duration damage absorption spell.
It is less useful against sneak attack using ranged weapon people, and if the person receiving the protection has really low armor class anyway, the 30-100 points of damage soon wears off, like Stoneskin, thus notes must be made that it is a compliment spell to some like Mage Armor, and not all powerful.
NWN1 Notes Edit
This spell did not exist in NWN1.