A prestige class is a variation on the Player Character types (see class ) that may only be chosen after meeting certain requirements and may not be chosen at first level.
The following 24 prestige classes are included in NWN2 .
Name
Required Alignment /Race
Required Class (Spells)
Required Skills
Special Requirements
Hit Die
Skill points
Spells*
BAB
Arcane Archer
Elf or Half-elf 1st Level Arcane
8 4 No High
Arcane Scholar of Candlekeep
3rd Level Arcane Spellcraft 8
4 2 Yes Low
Arcane Trickster
Non-Lawful 3rd Level Arcane Lore 7, Disable Device 7, Tumble 7, Spellcraft 4 Sneak attack +2D6
4 4 Yes Low
Assassin
Evil Hide 8, Move Silently 8
6 4 No Medium
Blackguard
Evil Hide 5
10 2 No High
Divine Champion
10 2 No High
Doomguide
Lawful 3rd Level Divine Diplomacy 5 Deity : Kelemvor **
6 2 Yes Medium
Duelist
Parry 5, Tumble 5
10 4 No High
Dwarven Defender
Lawful Dwarf
12 2 No High
Eldritch Knight
3rd Level Arcane
6 2 2nd + High
Frenzied Berserker
Non-Lawful
12 2 No High
Harper Agent
Non-Evil Spellcasting class Diplomacy 8, Lore 4, Survival 2
6 6 2nd + Medium
Hellfire Warlock
Brimstone Blast or Hellrime Blast Intimidate 6, Spellcraft 6, Lore 12
6 2 Yes Medium
Invisible Blade
Bluff 8
6 4 No High
Neverwinter Nine
Special
8 4 No High
Pale Master
Non-Good 3rd Level Arcane
6 2 Odd Low
Red Dragon Disciple
Bard / Sorcerer Lore 8
12 2 No Medium
Red Wizard of Thay
Non-Good Human Specialist Wizard 3rd Level Arcane Spellcraft 8
4 2 Yes Low
Sacred Fist
1st Level Divine Lore 8
8 4 8 / 10 High
Shadow Thief of Amn
Bluff 3, Hide 8, Intimidate 3, Move Silently 3 Special
6 6 No Medium
Shadowdancer
Move Silently 8, Hide 10, Tumble 5
8 6 No Medium
Stormlord
3rd Level Divine Fortitude Save +4
8 2 Yes Medium
Warpriest
4th Level Divine Diplomacy 7, Spot 5
10 2 Even High
Weapon Master
Intimidate 4
10 2 No High
The spells column indicates whether the prestige class automatically grants spells for the associated spell-casting base class. Some classes only grant spells at certain levels; for example, Sacred Fist does not receive a spell level at 4th or 8th level.
Many classes also require feats and/or a minimum Base Attack Bonus; see below for these details.
Neverwinter Nine and Shadow Thief of Amn have quest-based prerequisites if playing the original campaign; but not if playing SoZ .
Worship of Kelemvor is not required for the Doomguide class. At 1st level, a Doomguide's deity choice is automatically changed to worship of Kelemvor.
Name
Required Weapons
Required Feats
Required BAB
Arcane Archer
Weapon Focus : Longbow or Shortbow
Point Blank Shot
+6
Arcane Scholar of Candlekeep
Empower Spell , Skill Focus : Concentration and Spellcraft
Arcane Trickster
Assassin
Blackguard
Cleave , Power Attack
+6
Divine Champion
Weapon Focus (any)
+7
Doomguide
Extra Turning , Great Fortitude
Duelist
Dodge , Mobility , Weapon Finesse
+6
Dwarven Defender
Dodge , Toughness
+7
Eldritch Knight
Weapon Proficiency (martial)
Frenzied Berserker
Power Attack , Cleave , Great Cleave
+6
Harper Agent
Alertness , Iron Will
Hellfire Warlock
Invisible Blade
Weapon Focus : Dagger or Kukri
Feint , Two-Weapon Fighting
Neverwinter Nine
+6
Pale Master
Red Dragon Disciple
Red Wizard of Thay
Spell Penetration , Greater Spell Penetration , One metamagic or crafting feat (not Scribe Scroll )
Sacred Fist
Improved Unarmed Strike , Stunning Fist , Combat Casting
+4
Shadow Thief of Amn
Stealthy
Shadowdancer
Dodge , Mobility
Stormlord
Weapon Focus :Spear , Throwing Axe , Dart , or Shuriken
Toughness , Great Fortitude
Warpriest
Combat Casting
+5
Weapon Master
Weapon Focus (any melee)
Dodge , Mobility , Combat Expertise ,Spring Attack , Whirlwind Attack
+5
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