Parry
From NWN2Wiki
When you use a 1-hand weapon, dual wield 1 handed weapons, or fight unarmed you can use the parry skill to enter a defensive stance. This allows you to block melee attacks and make counter-attacks against less experienced opponents.
Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Swashbuckler; Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Frenzied berserker, Invisible blade, Red dragon disciple, Shadow Thief of Amn, Shadowdancer, Warpriest, Weapon master
Requires training: No
Check: The DC of the parry-check is the modified attack roll of the incoming blow. A successful parry means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.
Special: Additional attacks may be parried but with a cumulative -3 modifier (e.g. If you have 3 attacks per round then you parry the fourth attack at -3, the fifth at -6 and so on.) If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character, at his full attack bonus, against the parried opponent.
Use: Selected (parry mode)
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[edit] NWN2 Implementation
For arguments sake and to make it all easy to calculate, take for example two characters:
Parry skill user: ranger 20 (DEX oriented)
Attacker: fighter 20 (STR oriented)
Parry skill roll = 1d20 + 23 (maxed parry skill) + DEX mod - 2 (armor check penalty )
Parry DC = incoming blow = 1d20 + 20(BAB of fighter) + 4(weapon) +2 (Weapon focus feats) + STR mod
Assuming that the fighter's STR mod is equivalent to the DEX mod of the ranger and that they both roll exactly the same on the d20, a character with maxed parry will avoid being hit 50+% of the time, which is balanced. The AB of the ranger in this example is not added to the parry check.
If the parry check exceeds the DC by 10 (5 with Improved parry), a riposte attack opportunity is triggered. This does not result in an automatic hit - instead, one attack at the highest BAB is made, which can miss like any other normal attack.
Only the first riposte attack is made at max AB; the ones following take cumulative -5 penalties.
If a parry check is failed, it also does not result in an automatic hit. The attacker's blow is then compared to the parrying character's AC normally.
[edit] Bug Notes
A bug occurs because of how the engine handles multiple attacks. It groups all of a character's attacks into three "flurries" made at the beginning, middle, and end of the round. If an attacker makes two attacks in the first "flurry", the parry check will not be made against the second attack. This issue has still not been fixed since its original existence in the first nwn game
[edit] DnD 3.5 comparison
This skill does not exist in DnD 3.5
